I’m Hayes, a technical game designer from Utah. Click on the links below to check out my work!

Ritual Static

Ritual Static is a surreal first-person horror photography game following a young man in his childhood home the day before a big move. Explore an ever-changing house that's been haunted by signals it can't interpret and memories it can't understand. Take pictures of beloved family belongings to feed an instatiable appetite. Surf the television, watch your own body, and rot in the dark.

Visage Green

Visage Green is a fast-paced arena shooter where players control a hulking mech interface and attempt to survive as long as possible while annihilating hordes of demonic digital entities.

  • Team Size: 2

  • Engine: Unity

  • Production Time: 10 weeks

  • Roles: Gameplay Designer, Rigger, Engineer

  • Link to Playable Game: Visage Green on Itch.io

Ritual Fantasy

Ritual Fantasy is a dungeon-crawling survival-horror RPG that takes place in an original dark fantasy setting. The world is ending, temples crumble to ashe, and yet instead of spending your last days on the surface watching the stars wheel and dance and wink out of existence, you will climb into a rotting gutter to save the only one you ever loved.

  • Team Size: Solo

  • Engine: Unity

  • Production Time: 12 weeks

  • Roles: Gameplay Designer, Rigger, Engineer

  • Link to Playable Game: Ritual Fantasy on itch.io

Clay Beats

Clay Beats is a goofy pottery-based couch co-op rhythm game! Players must work in harmony to explore a colorful overworld, talk to plucky animal characters, and master the art of musical pottery.

  • Team Size: 28

  • Engine: Unreal Engine 5

  • Production Time: 9 months

  • Roles: Rigger, Animation Artist

  • Link to Playable Game: Clay Beats on Steam 

House of Vampires

Escape with only what you can carry… Inspired by classic works of gothic literature and survival horror, House of Vampires is a thrilling puzzle horror experience that tasks players with escaping Dracula’s castle. Think on your feet, use macabre items, and don’t be afraid to make sacrifices as you explore the House of Vampires.

  • Team Size: 14

  • Engine: Unreal Engine 5

  • Production Time: 4 weeks

  • Roles: Gameplay Engineer, Gameplay Designer

  • Link to Playable Game: House of Vampires on itch.io