Ritual Static

Ritual Static is a surreal first-person horror photography game focusing on atmospheric exploration and experimental storytelling. Accomplishments include designing engaging level spaces with Unity’s probuilder toolset and scripting over 30 unique environmental interactions with C#.

Visage Green

Visage Green is a fast-paced action arena shooter in a vicious cyberpunk setting. Accomplishments include using C# to quickly iterate on combat systems and implementing a “frenzy” meter mechanic that emphasizes alternating phases of player vulnerability and aggression.

  • TeamSize: 2

  • Engine: Unity

  • Production Time: 10 weeks

  • Roles: Systems Designer, Gameplay Engineer

  • Link to Playable Game: Visage Green on Itch.io

Ritual Fantasy

Ritual Fantasy is a dungeon-crawling survival-horror RPG that takes place in an original dark fantasy setting. Accomplishments include implementing a modular dual-hand weapon system that allows players to experiment with varied builds and balancing weapon durability to create an atmosphere of tense immersion.

  • TeamSize: Solo

  • Engine: Unity

  • Production Time: 12 weeks

  • Roles: Systems Designer, Gameplay Engineer, Rigger/Animator

  • Link to Playable Game: Ritual Fantasy on itch.io

Clay Beats

Clay Beats is a family friendly pottery-based couch co-op rhythm game. Accomplishments include prototyping and iterating on core game systems such as overworld navigation, NPC interaction, and rigging/animating 8 unique characters with Blender.

  • Team Size: 20

  • Engine: Unreal Engine 5

  • Production Time: 8 months

  • Roles: Systems Designer, Rigging/Animation Engineer

  • Link to Playable Game: Clay Beats on Steam

House of Vampires

House of Vampires is a survivial horror puzzle experience that tasks players with escaping Dracula’s castle. Accomplishments include designing and implementing a dynamic limb-cutting mechanic and prototyping key puzzle systems such as weighted plates and throwable objects.

  • Team Size: 8

  • Engine: Unreal Engine 5

  • Production Time: 4 weeks

  • Roles: Gameplay Engineer, Systems Designer

  • Link to Playable Game: House of Vampires on itch.io