Ritual Static
Notable Accomplishment: Solo developed and released a well-received indie horror game, created and utilized a custom quest creation tool to script over 30 unique envrionmental interactions.
Engine: Unity
Production Time: 14 Months
Roles: Technical/Narrative Designer, Engineer
Link to Steam Wishlist: Ritual Static on Steam
Achievements: 100% Positive Steam reviews, over 500k views on Youtube, over 500 copies sold ( ~2k net revenue)
Ritual Static is a surreal first-person horror photography game focusing on atmospheric exploration and experimental storytelling. Accomplishments include designing engaging level spaces with Unity’s probuilder toolset and scripting over 30 unique environmental interactions with C#.
Visage Green
Notable Accomplishment: Designed and implemented an acrobatic first-person shooter combat system using C#.
TeamSize: 2
Engine: Unity
Production Time: 10 weeks
Roles: Technical/Systems Designer, Gameplay Engineer
Link to Playable Game: Visage Green on Itch.io
Visage Green is a fast-paced action arena shooter in a vicious cyberpunk setting. Accomplishments include using C# to quickly iterate on combat systems and implementing a “frenzy” meter mechanic that emphasizes alternating phases of player vulnerability and aggression.
Ritual Fantasy
Notable Accomplishment: Designed and implemented a modular dual-hand weapon system using C#.
TeamSize: Solo
Engine: Unity
Production Time: 12 weeks
Roles: Technical/Systems Designer, Gameplay Engineer, Rigger/Animator
Link to Playable Game: Ritual Fantasy on itch.io
Ritual Fantasy is a dungeon-crawling survival-horror RPG that takes place in an original dark fantasy setting. Accomplishments include implementing a modular dual-hand weapon system that allows players to experiment with varied builds and balancing weapon durability to create an atmosphere of tense immersion.
House of Vampires
Notable Accomplishment: Designed and implemented a dynamic limb-cutting mechanic using C++ and Unreal blueprints.
Team Size: 8
Engine: Unreal Engine 5
Production Time: 4 weeks
Roles: Technical/Systems Designer, Gameplay Engineer
Link to Playable Game: House of Vampires on itch.io
House of Vampires is a survivial horror puzzle experience that tasks players with escaping Dracula’s castle. Accomplishments include designing and implementing a dynamic limb-cutting mechanic and prototyping key puzzle systems such as weighted plates and throwable objects.