Ritual Static
Ritual Static is a surreal first-person horror photography game focusing on atmospheric exploration and experimental storytelling. Accomplishments include designing engaging level spaces with Unity’s probuilder toolset and scripting over 30 unique environmental interactions with C#.
Team Size: Solo
Engine: Unity
Production Time: 14 Months
Roles: Systems Designer, Level Designer, Gameplay Engineer
Link to Playable Game: Ritual Static on Itch.io
Link to Steam Wishlist: Ritual Static on Steam (Coming Soon!)
Visage Green
Visage Green is a fast-paced action arena shooter in a vicious cyberpunk setting. Accomplishments include using C# to quickly iterate on combat systems and implementing a “frenzy” meter mechanic that emphasizes alternating phases of player vulnerability and aggression.
TeamSize: 2
Engine: Unity
Production Time: 10 weeks
Roles: Systems Designer, Gameplay Engineer
Link to Playable Game: Visage Green on Itch.io
Ritual Fantasy
Ritual Fantasy is a dungeon-crawling survival-horror RPG that takes place in an original dark fantasy setting. Accomplishments include implementing a modular dual-hand weapon system that allows players to experiment with varied builds and balancing weapon durability to create an atmosphere of tense immersion.
TeamSize: Solo
Engine: Unity
Production Time: 12 weeks
Roles: Systems Designer, Gameplay Engineer, Rigger/Animator
Link to Playable Game: Ritual Fantasy on itch.io
Clay Beats
Clay Beats is a family friendly pottery-based couch co-op rhythm game. Accomplishments include prototyping and iterating on core game systems such as overworld navigation, NPC interaction, and rigging/animating 8 unique characters with Blender.
Team Size: 20
Engine: Unreal Engine 5
Production Time: 8 months
Roles: Systems Designer, Rigging/Animation Engineer
Link to Playable Game: Clay Beats on Steam
House of Vampires
House of Vampires is a survivial horror puzzle experience that tasks players with escaping Dracula’s castle. Accomplishments include designing and implementing a dynamic limb-cutting mechanic and prototyping key puzzle systems such as weighted plates and throwable objects.
Team Size: 8
Engine: Unreal Engine 5
Production Time: 4 weeks
Roles: Gameplay Engineer, Systems Designer
Link to Playable Game: House of Vampires on itch.io