Western European Decorative Sword
Engine: Unreal Engine 5
Production Time: 2 Weeks
Concept Reference: https://www.metmuseum.org/art/collection/search/23367
Link to ArtStation: Western Sword
Accomplishments and Techniques:
Created a game-ready 3D prop in UE5.
Utilized modern texturing techniques in a PBR workflow to create materials that dnyamically react to environmental lighting
Used smart masks and materials in Substance Painter in order to create realistic texture maps for steel, leather, and stone
Modeled low poly assets in Maya, sculpted high poly assets in Zbrush, and baked detail maps such as ambient occlusion from the high to low
Project Overview:
This was a final project for a 3D texturing class at the University of Utah. Using a decorative sword from the Met as my reference, I wanted a chance to work with material types that I knew would be common as an environmental artist, like metal and stone. This was also a great opportunity to get more experience with a wide swath of industry-standard programs, as asset creation took place across Maya, Zbrush, Xnormal, and Painter, before being rendered in Unreal Engine 5.
Each piece of the sword was sculpted and modeled seperately before being combined and UV unrwapped as a single object, ensuring that it’s optimized for use as a game prop.