Western European Decorative Sword

Engine: Unreal Engine 5

Production Time: 2 Weeks

Concept Reference: https://www.metmuseum.org/art/collection/search/23367

Link to ArtStation: Western Sword

Accomplishments and Techniques:

  • Created a game-ready 3D prop in UE5.

  • Utilized modern texturing techniques in a PBR workflow to create materials that dnyamically react to environmental lighting

  • Used smart masks and materials in Substance Painter in order to create realistic texture maps for steel, leather, and stone

  • Modeled low poly assets in Maya, sculpted high poly assets in Zbrush, and baked detail maps such as ambient occlusion from the high to low

Project Overview:

This was a final project for a 3D texturing class at the University of Utah. Using a decorative sword from the Met as my reference, I wanted a chance to work with material types that I knew would be common as an environmental artist, like metal and stone. This was also a great opportunity to get more experience with a wide swath of industry-standard programs, as asset creation took place across Maya, Zbrush, Xnormal, and Painter, before being rendered in Unreal Engine 5.

Each piece of the sword was sculpted and modeled seperately before being combined and UV unrwapped as a single object, ensuring that it’s optimized for use as a game prop.

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