Hand-Painted Metal Floor Asset
Render Engine: ToolBag
Production Time: 1 Week
Primarily Created In: Photoshop
Link to ArtStation: Metal Floor
Accomplishments and Techniques:
Hand-painted albedo, normal, roughness, ambient occlusion, height, and metal maps in Photoshop
Created base texture by baking an ambient occlusion map from a simple metal floor model in Maya
Compiled handpainted textures into a material and rendered in Toolbag
Project Overview:
This was a project for a 3D texturing class at the University of Utah. Instead of using programs that easily generate PBR maps such as Substance Painter or Designer, I was able to manually create each map in Photoshop, coming to understand their unique properties in much more depth.
All layers, including roughness, albedo, ambient occlusion, and normal were created through a combination of handpainting and Photoshop adjustment techiques, such as adjusting the layer blending options to create edgewear.
The intial mesh pattern was created by baking a high-poly grate model onto a flat plane in Maya. The final material is rendered onto a similar flat plane in Marmoset Toolbag.
I learned many useful techniques for styilzed rendering workflows, such as Photoshop’s 3D bump map generation and the use of filters to create height maps.